

I heard that FragMotion can also do this. If it was only combining separate animations together into one then can use Blender if you know how or Unreal engine animation montage is very easy also. Try using another program to convert to directX maybe like fragMotion. Problem is, today fbx is very common, contrary to directXįBX is often problematic for animated meshes in CC. There was no way to select an animation, whereas in another model in direct X, separate animations were handled by coppercube. I had an issue with an fbx in coppercube where all animations were merged. First load into Blender then export out again as FBX or OBJ (better) or DAE etc so that all the texture slots show up.įor an animated character, is there a procedure to follow so that animations can be imported separately ?. Dont load the FBX directly into CC unless has only one texture. You can now use the albedo and normal mapped textures in CopperCube. The imported package usually has the individual textures in it so that's easy also as you can just open the files in explorer from right click (from memory). You might need to run an older Unity (2018) version that still supports the older FBX exporter. Then download fbx exporter (free) and export the selected item or even whole demo scene (prefab) as one. I really have problems with importing animated fbx's for example the character appears with all animations running at once on screen ,with no way to only activate one. Somme sellers allow exporting their assets, but only sell in unity package format. Is there a tutorial on how to export unity packages to coppercube? Using(FbxManager fbxManager = FbxManager.Ambiera Forum > CopperCube > Help with CopperCube Protected void ExportScene (string fileName) Currently a custom importer/exporter needs to be written in order to do so, as the FBX Exporter is Editor only.


The FBX SDK bindings can be executed during gameplay allowing import and export at runtime.

ModelExporter.ExportObjects to export a single game object ModelExporter.ExportObject can be used instead of ModelExporter.ExportObjects(filePath, objects) String filePath = Path.Combine(Application.dataPath, "MyGame.fbx") Public static void ExportGameObjects(Object objects) You can call the FBX Exporter from C# using methods found in the namespace, for example: using System.IO Note that default export settings are used for exporting the GameObjects to the FBX file. You can use the basic API by providing a single GameObject or a list of GameObjects. As a developer you have access to the FBX Exporter from C# scripting.
